Publisher: Interceptor Soft.
Developer: As above
Release Date: 1985
Code: Richard Dawson
GFX: Richard Dawson
Music: Tony Gibson
ZZAP64 Game Rating: n/a
Our Game Rating: 78%
Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
Interceptor Software produced tons of games in the early years of the Commodore 64; a lot of them being either arcade games or platformers, and so it was refreshing to see an adventure game popping up in their catalogue…
Jewels of Babylon is your typical graphics/text adventure game that requires you to type in a description of your actions to progress in the game. The narrative and descriptions are quite scarce and so it doesn’t take too long to get stuck on what to do next – which is what infuriates me about text adventures!
As much as I enjoy seeing the graphical screens, it is a little annoying that they disappear when the text is displayed. It would have been so much better having the screen split into two: graphics in the top part and text in the lower.
I’m not really holding my breath for a magical ending…
Climb that fookin’ ladder!
Hmmmm… this looks familiar!
HOW WAS IT COMPLETED?: I’m guessing that Brendan used a walkthrough…
SO WHAT HAPPENS?: Once you climb out of the boat (the game starts where you climb INTO the boat!) the ending screen appears, which is also the beginning screen! The following message appears: “CONGRATULATIONS!! YOUR QUEST HAS BEEN SUCCESSFUL. YOU WEIGH ANCHOR AND THEN SAIL INTO THE SUNSET WITH THE FABULOUS JEWELS OF BABYLON.”
Brendan: I cant get my head round graphic adventures which show all these pretty pics of places you visit in the game but then don’t show an ending pic – what’s the bloody point?
Perfect example here – some ok pics of the island throughout the game, however the end shows the same pic of your ship at the start of the game and a short piece of text. 0.5/10.
Vinny: To be honest with you, the only extra thing I was expecting was a specific ending picture, but we didn’t get that! 0.5/10 from me too!
Andy Vaisey: Naughty reuse of an earlier piccie, not an ending maketh..
Brendan: Soooo disappointing – proper cop out.
We have seen some other adventure games from the same period which have a true ending piccy.
Andrew Fisher: Interceptor gained a reputation for clones and copies, and this looks like a pale imitation of other text adventures of the time. As Vinny says, it doesn’t even split the screen to show graphics and text, which contemporary games were doing.
And very bad to re-use an image. Bad ending.
Gaz Spence: Very disappointing in that the ending has no unique picture to accompany the simple text epilogue.
FINAL SAY: It’s lacking in so many ways 😦
G.E. RATING: 0.5 / 10
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