Impossible Mission 2 by Epyx


impossible_mission_2_01Publisher: Epyx
Developer: Novotrade
Release Date: 1988
Code: Unknown
GFX: Unknown
Music: Unknown
ZZAP64 Game Rating: 96%
Our Game Rating: 93%
Completed by Matt Rogers & Ricky Derocher
Reviewed by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
As sequels go, Impossible Mission 2 appears to be a great improvement to the original game, which in my eyes as quite an achievement. The only downside to the game was, and still is, the multi-load factor – unless you have the disk version. I suppose that the multi-load aspect of the game was the only way to allow for the game’s improvements to the original. So with a better game in place, was the ending going to be an improvement too?
impossiblemission2-1
The game is finally complete, but what is this strange ghost figure?
impossiblemission2-2
It seems to be running for the edge of the building!
impossiblemission2-3
“NOOOOOOOOO!”
impossiblemission2-4
“AAARRRRRRGH!”
impossiblemission2-5
You can just about make him out as he hits the ground 🙂
impossiblemission2-6
The End?
HOW WAS IT COMPLETED?: I’m almost sure that both Matt and Ricky cheated to get through this one 😉
SO WHAT HAPPENS?: This really is a strange one as the ending consists of a ghost-like figure jumping off the main building! This is accompanied by the infamous “AAAARRRRGH!” speech from the original Impossible Mission game.
COMMENTS:
Vinny: I’m not too sure what to say or think about this one. It really is a strange ending and doesn’t really offer any explanation to what is going on. I do like the idea of it and also the graphics and animation, but there is definitely a lack of storyline, music and credits (if you’re into that sort of thing – which I am).
Matt Rogers: Loved the game and played it to death. When I first completed it back when, I thought it was meant to be your ghost or soul that was running and jumping off – totally bizarre. But I think now it’s meant to be Elvin – but, then, why not create a new sprite?!! If they’d bothered to do that (and not somersaulted over the edge!) it would have been decent – now it’s just confusing. Lazy, lazy, lazy… And with regards to cheating, Vinny…save states me-up!!
Andrew Fisher: I must admit, I was a little disappointed with this as a sequel – it tried to add too many ideas, and the room layouts were definitely a LOT trickier. The ending is an odd one – not bad in terms of content, but a little unclear in meaning. 5/10.
Andy Vaisey: I remember waiting for ages for this to be delivered from some dodgy mail order firm when I ordered it all those years ago. I was thrilled by how much the game seemed to have matured, how much more ‘professional’ it looked and felt. However the, essence of the game seemed to be lost; don’t get me wrong, it was and still is a fine game, but perhaps overcomplicated and difficult in places. One of those cases where a bit of spit and polish for the sequel would have done instead of a full facelift.
The ending is disappointing. The sample scream was no longer impressive even then and the ‘ghost’ stuff was just weird. I take it that Atombender is escaping or something? And if he(?) splats, why the ambiguous ‘The End?’ message? As usual, poor for the time investment required.
FINAL SAY: Very strange.

G.E. RATING: 6 / 10

Advertisements
This entry was posted in Game Ending. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s