Gemini Wing by Virgin Mastertronic


gemini_wing_01Publisher: Virgin, Mastertronic
Developer: Imagitec Design
Release Date: 1989
Code: Carl Wade
GFX: Warren Lancashire, Chris Edwards
Music: Barry Leitch
ZZAP64! Game Rating: 65%
Our Game Rating: 79%
Completed and Reviewed by Brendan Phoenix
Opening paragraph by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
This game reminds me of the classic arcade shoot-em up, 1942. So which came first?
The game isn’t particularly great to play and is marred by it’s poor controls. It does, however, have some nice visuals and some really cool music by Barry Leitch. I must admit that I too completed the game using the cheats, but I’ll leave it up to Brendan to explain the ending…
geminiwing1
You reach the end of the final stage and the ending kicks in.
geminiwing2
Some nice animation and music.
geminiwing3
Time for some credits.
geminiwing4
The ship reaches its destination.
geminiwing5
Whooooosh! The End.
HOW WAS IT COMPLETED?: Cheated all the way through with a level skip – I love them!
SO WHAT HAPPENS?: A tune kicks along with some scrolling credits whilst your ship is sailing along in the sky in the middle of the screen. Nice touch at the end as it tips to one side and shoots off into the distance.
COMMENTS:
Brendan: Nice ending – faithful to the arcade original – so cannot really be faulted. Toughie this to score – nothing outstanding about it, nothing bad either.
Vinny: A cool ending. Nice parallax and a good use of the scroller. It also has a game ending tune 🙂 7/10 from me.
FINAL SAY: Slightly above average.

G.E. RATING: 6 / 10

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One Response to Gemini Wing by Virgin Mastertronic

  1. Not one I ever owned, but it looked like a very faithful conversion, and this ending is certainly a cut above. Always nice to see some convincing parallax, and the Creatures-esque font is a lovely touch. I’m pretty sure 1942 must have come first – I think it was one of the great precursors of the genre, though quickly outclassed (I saw it recently in a retro arcade, and was surprised by the difficulty and the lack of power-ups – realistic, but not very playable).

    Like

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