Finders Keepers by Mastertronic


finders_keepers_01Publisher: Mastertronic
Developer: Mastertronic
Release Date: 1985
Code: David Jones
GFX: David Jones
Music: David Jones
ZZAP64 Game Rating: 90%
Our Game Rating: 90%
Completed by Inge Pedersen
Reviewed by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to Download my Crazy Hack file
> CLICK HERE to view the YouTube ending video
Now this is a SERIOUSLY CUTE game and certainly deserves the 90% that was awarded to it by ZZAP64 magazine. I remember buying this little gem back in 1985 and playing it for HOURS on end! Silly thing is, I’ve never actually completed it and had no idea that it has three different endings! Thanks to the great powers of Inge Pedersen, we all finally get to see the endings…
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Ending 1: Arthur opens the exit…
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…and finally escapes. The End.
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Ending 2: Arthur transports out of the Castle Teleport Room…
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…and into the King’s Palace…
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…where he is welcomed with open arms…
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…and welcomed into the famed Polygon Table. The End.
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Ending 3: Arthur sets off the bomb…
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…which explodes and…
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…kills off our hero. The End.
HOW WAS IT COMPLETED?: I think Inge used a whole host cheats and hacks for this lot 🙂
In addition, I’ve produced a crazy hack for this game that gives you the option of using 41 extra in-game key press features. The crazy hack is available to download from: HERE.
SO WHAT HAPPENS?: I’ll split this up in the three endings:
  • ENDING 1: We see Arthur exiting the castle through the shop after bartering his way out. A ‘WELL DONE’ ending appears along with the final score.
  • ENDING 2: After completing all the tasks, Arthur teleports out into the King’s Palace and is rewarded with a seat on the Polygon Table.
  • ENDING 3: Unfortunately, Arthur blows himself up and ends up dead and buried.
COMMENTS:
Vinny: I love it! I am amazed at how much effort the programmer put into these little endings. Okay, so they’re not in the same league as the endings for Creatures 1 & 2, but remember that this game retailed at £1.99, which is an absolute bargain. Plus, it was 1985 and endings like this were quite scarce. I really wanted to give these endings 9/10, but maybe nostalgia is tipping the scales too much. Well done Inge.
Neil Collins: Really liked this game as a kid but found some parts too hard. I remember beating it with cheats and seeing a few of the different endings. Great to see a budget game with so much effort put into the different ways of beating it. It’s a very original game that stood out in it’s day. Totally deserves the high score for the endings.
Brendan Phoenix: Excellent game and value for money without a doubt; however, 3 different endings does not boost the score for me, seeing as they are all pretty poor (bah humbug). The best being ending no. 2 in the King’s palace (and I presume the perfect ending). The others are just standard text endings with no extra end game tune / animation. Based on the main ending and the 2 little extra one’s I would mark it 7/10.
Andy Vaisey: To be honest, I could never get on with this game, but fair play to the coder, he has put in at least some effort and thought even if the results aren’t astounding.
Matt Rogers: I always feel a pang of nostalgia when I see an effort’s been made on a Mastertronic game, and this is no exception. 8.5 might be a bit much but I know where you’re coming from, Vinny! (“,)
Andrew Fisher: Fascinating, I did not know there was more than one possible ending… it’s a well put together game but not one I really enjoyed.
Gaz Spence: Yeah! Dig the endings of this bad boy. It just goes to show that back in the day Mastertronic used to roll out the fat ones.
FINAL SAY: Great endings.

G.E. RATING: 8.5 / 10

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One Response to Finders Keepers by Mastertronic

  1. I had this one on C16/Plus 4 long before I was even aware of the C64 version. Graphically, it was a very good interpretation, although horrible to listen to (like most unenhanced C16 games) and simplified, with only the “escape” ending possible (as far as I am aware). It was also achieved differently, *SPOILER* with the knight very cruelly using the black powder components to blow up the giant cat … neither a nice nor advisable strategy on the C64.

    Like

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