Rasputin is a 3D isometric puzzle game by Firebird. What looks like a great adventure similar to the likes of Knightlore / Head Over Heels, is actually a frustrating platform game where you die every minute or so. Even with cheats you will probably give up as death comes all too often as your character touches something deadly or falls off a platform to the depths below. The isometric effect is also misleading and difficult to gauge distances, so you can’t tell what’s in the foreground or background.
The aim of the game is to neutralise eight spells which will allow you to destroy the jewel of the seven planets – thus killing the spirit of Rasputin. In other words, touch eight lettered blocks, return to the starting screen and touch the jewel on the far left. Having now completed the game I don’t hate it so much. It’s just a shame it wasn’t easier and less confusing because there is a half decent game buried quite deep in there somewhere. Only play this if you are a brilliant gamer and you have a few screws loose…
HOW WAS IT COMPLETED?: I used infinite lives / energy cheats and played it until I worked out what needed to be done. It took a while.
SO WHAT HAPPENS?: Once you touch the jewel, the screen disappears block by block. A message then appears in small grey writing which reads ‘TIME IS ENDLESS. NOT SO DEFEAT. SWEET VICTORY. BATTLE AGAIN‘. The game then restarts.
Neil: The game seems to be a direct port from the Spectrum version as it’s all played in monochrome. The music is ok as it’s Rob Hubbard on sonic duties, but that also gets on your nerves eventually as you die numerous times and just want to thump the screen.
As for the ending… all you get is a silly pretentious message after a lot of hard work. The final insult really is the end screen itself. A horrible game from the first minute. Damn you Rasputin. 0.5/10.
Vinny: WOW! What a trooper. Neil really hates this game, but he still played through it so that we can see the ending. And what a crap ending it is! Except for one thing: the specific game ending ditty by Rob Hubbard, which Neil forgot to mention. And for that, I’m going to give it 1.5/10.
Andrew Fisher: I have to disagree with you, it’s not a bad game – it’s a bad control method. The rotational controls make it tougher than it needs to be. Fantastic Rob Hubbard soundtrack…
…and another poor ending, even with an extra tune.
Brendan Phoenix: Surely they could have got a Boney M mix in there somewhere??
# Ra ra ra……. #
FINAL SAY: Play that again? You’re having a laugh mate…