The Never-ending Story II is a multi-part action game by Linel. I’m guessing it’s based on the film of the same name. I’ve not seen it, so I have no idea how the story goes…
The game is split into many parts – which are all completely different styles of games. Your adventure begins with a 2D platform game. This is followed by four other levels, before you reach the final part. The last level is split into two parts, the first is a horse riding game, where you have to jump and duck obstacles – followed by a short swimming game, where you have to navigate the rapids and avoid whirlpools.
The graphics are pretty good and there’s lots of different things to do. It’s not the greatest game in the world, but it’s quite big and fun to play.
The ending begins…
I really love this page-turning animation…
Ah – that animation 🙂
HOW WAS IT COMPLETED?: Having tried many versions, which were either in German, or just kept crashing – I finally found a working version. This version also had a cheat that allowed me to skip levels.
SO WHAT HAPPENS?: Once you have reached the end of the water section, you grab onto a few branches at the bottom of the screen. It seems our hero is safe. The storybook that appears between levels re-appears and concludes the story. The hero uses his last wish to save Fantasia. A picture is shown of Fantasia starting to rebuild. A final message says that the adventure is over and that our hero will one day return to the land of dreams. The book closes and the game restarts.
Neil: The game ends in storybook style. The graphics are ok and the game is wrapped up nicely. Shame there wasn’t a bit more to it. 5/10.
Vinny: As much as I loved the first Never-ending Story adventure game, I’ve never actually loaded this one up, and so I’ll need to check it out.
With regards to the ending… it’s really nice and satisfying. It could have done with a longer epilogue, some animation and music, but it’s nice enough. 5/10 from me too.
Andrew Fisher: Linel were a Swiss company, only active for a few years (1987-1995), released games across 8 and 16 bit.
Found the game very underwhelming, but impressed by that ending. Just a shame it lacked music.
Brendan Phoenix: I agree – it was the lack of music that stopped it becoming an above average ending rather than just average.
FINAL SAY: A fair ending. The story concludes quite well.