# …it’s the answer to a never ending story… oooo-o-oooo-o-oooo-o…# This takes me back; this really takes me back. I actually purchased this game on the day it was released for four reasons: 1. because I wanted to hear the new Gallway tune; 2. I was into text adventures at the time; 3. I loved the look of the graphics on the tape inlay; and 4. I had the money to waste/spend at the time. I must say… I wasn’t disappointed with my purchase, but I was a little upset that the game was a tad too difficult for me. Actually – to be honest, I was never really good at text adventures…
Go ‘EAST’ to finish the game.
The Empress congratulates you…
…and you fly off into the sunset.
HOW WAS IT COMPLETED?: I think David used a walkthrough/solution that is available on the Net. If you would like a copy of a solution, CLICK HERE. Thanks to Tom Hayes, the author of the solution, for allowing us to make this available to you.
SO WHAT HAPPENS?: Once you have entered the Empresses’ quarters (oo-er, missus), she congratulates you on making Bastian believe in Fantasia. She then states that Fantasia can now be restored. You then set off to begin rebuilding Fantasia.
Vinny: It’s a typical text adventure ending with an epilogue, but with some additional graphics – but nothing much. I was hoping for a Gallway ending tune, but maybe that was wishful thinking. All in all – a ‘kind of’ satisfactory ending for a text adventure. It just could have been much better.
Brendan Phoenix: I like it – much better than most text adventure game endings I have seen – most tend to end in a very abrupt manner.
Least there is a good epilogue and some ok static pics!
Frank Gasking: I thought the Never Ending Story ending was pretty cool!… especially for a text adventure game!… Normally it used to be just a basic “Congratulations” message on the old GAC/Quill based games, where as you get some nicely illustrated shots by Simon Butler as a bonus in the Ocean ones. Hunchback the Adventure will probably have a very similar type of ending as I think its by the same people.
Andrew Fisher: I quite like that ending, pictures are nice.
Just think, a couple of years later and it would have probably been turned into a multi-level platformer with a puzzle bonus game… The text adventure probably suited the source material better though!
Andy Vaisey: Pretty decent for the age of the game.