Barbarian by Psygnosis/Melbourne House


barbarian_(psygnosis)_01Publisher: Psygnosis
Developer: Icon Design
Release Date: 1988
Code: Hirographics
GFX: Mark Sample
Music: Adam Gilmore
ZZAP64 Game Rating: 31%
Our Game Rating: 65%
Completed & Reviewed by Neil Collins
> CLICK HERE to Download emu file
Barbarian by Psygnosis / Melbourne House is a Marmite game: you either love it or hate it. I remember being blown away by it on the Amiga when I first saw it on a mate’s machine. I wasn’t aware there was a C64 version, and hadn’t played it until today. I have to say that it’s very good in comparison, given the machine’s limitations. The game itself is a very clumsy icon based adventure, which at times is incredibly frustrating, but if you have patience, it’s quite a rewarding adventure. I completed it with cheats on the Amiga, and now over two decades later I’ve completed it with cheats on the C64.
barbarianpsy1
End of game Boss.
barbarianpsy2
“Run for your lives!”
barbarianpsy3
The End.
HOW WAS IT COMPLETED?: Using an infinite lives cheat.
SO WHAT HAPPENS?: Once you have explored the dungeons, killed the dragon, found the shield and deflected the evil Necron’s fireballs back at him and killed him, you have to make your way back to the starting point. Once you get back to the swamp where you started out, you get a black screen with some white text on it. The message says: “QUEST SUCCESSFULLY COMPLETED“. A completion percentage and quest time is displayed at the bottom. The game then ends.
COMMENTS:
Neil Collins: Slightly different to the Amiga ending – but still bloody awful.
Vinny: Like the game, this ending was given no effort whatsoever! Poor – very poor.
Andrew Fisher: Terrible ending. I’ve never played it – the ZZAP review put me off, along with the unusual control method. And on the C64 it loses the “WOW!” factor of the amazing Psygnosis graphics…
Brendan Phoenix: To be honest never played this on the C64 or the Amiga. As merman said, it was the Amiga version that bought this to my attention back in the day, due to the great graphics. Dont think Psygnosis were ever really interested in the C64 as a format. The ending just sucks really, there is nothing even to talk about really. Just the standard ‘lets slap a congratulations sentence on’ no thought behind it at all. I can forgive no music or animated end sequences, but surely they could put it a static piccy or some longer epilogue?? Always annoying.
Andy Vaisey: Well, I love Marmite but hate this poo poo game. It feels like the developers just went through the motions because they were told to convert it rather than being excited about actually doing it. And that shows in the effort (or lack thereof) that has obviously gone into the ending.
FINAL SAY: This game was painful to complete and the ending hurt just as much.

G.E. RATING: 1 / 10

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