QUOD INIT EXIT by Simone Bevilacqua

quodinitexitgamePublisher: RGCD
Developer: Simone Bevilacqua
Release Date: 2012
Code: Simone Bevilacqua
GFX: Simone Bevilacqua
Music: Richard Bayliss
ZZAP64 Game Rating: n/a
Our Game Rating: 90%
Completed & Reviewed by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
There is an abundance of cute games on the Commodore 64, from Mayhem in Monsterland to  Rodland right through to the recently released Woolly Jumper. So ‘cute’ isn’t really something new on our beloved breadbin. But take a fat, cute little pig, add him to a colourful screen, fill that screen with all sorts food, add a cute tune, and then now and again fire a toilet across the screen just for prosperity, and you’ve got yourself a winning CUTE game…
Quod Init Exit by Simone Bevilacqua is a beautifully presented arcade platformer that simply oozes ‘FUN’. It is simplistic in its approach, but at the same time it’s fast-paced, exciting, humorous and simply a delight to play…
The aim of the game is simple: help Zampo the pig survive through a full day without dying of hunger or missing the toilet. You’ll need to guide Zampo around the colourful screen of platforms in order to catch the yummy food that zips across horizontally, whilst simultaneously avoiding vials of unappetizing poison. However, this is not all. Stuffing your belly full isn’t the key to success. In Zampo’s words, “whatever goes in, comes out” – to complete each level you’ll also need to catch the toilet and ride it to victory.
I love this game so much, I brought the cartridge version…
Zampo is finally at peace with his bowels…
The End.
HOW WAS IT COMPLETED?: I can’t remember if I just hacked the ending or if I used a trained version!
SO WHAT HAPPENS?: One you have completed the final level, the ending screen appears with the following message: “You did your best and the result was… … a perfect day! Now the thought of food disappears and another settles in your mind… … sleep!
Vinny: Simone has always stated that this game was only something he could manage to do in his spare time and not really a serious, fully-on game release – which could have fooled me because I love it!
So with that in mind, it’s inevitable that he would spend more time on the game than the actual ending. So as it stands, I’m only giving the 1/10 (no music, no animation, short epilogue, no pictures…), but I am almost certain that if Simone had the time, he’d produce a Gold Medal winning ending. We can only but dream…
Simone Bevilacqua (the coder): Don’t expect anything special: for a while I played with the idea of creating a proper introduction and a proper ending, but that would have delayed the release indefinitely, so I went for a very simple solution.
Andrew Fisher: I like the game, the graphics are really cute but it’s disappointing that there isn’t more in the way of game play. The simplistic ending is a shame too.
Andy Vaisey:  … It does hires (really) well and is simple to pick up and play. But in my opinion, simplicity turns to boredom quite quickly. Maybe some scrolling levels and a bit more to the game play and it’d be a winner winner chicken dinner. Or should that be pork?
FINAL SAY: What could be better than a fat, little pig taking a sh#t?

G.E. RATING: 1 / 10

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