Ikari Warriors (US version) by Data East

ikari_warriors_(usa_version)_01Publisher: Data East USA
Developer: Quicksilver Soft.
Release Date: 1986
Code: Unknown
GFX: Unknown
Music: Unknown
ZZAP64 Game Rating: n/a
Our Game Rating: 21%
Completed by Gaz Spence
Reviewed by Vinny Mainolfi

> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
This game is an absolute crock of shit. The graphics are lame, the gameplay is impossible, and the sound is a total joke. How on earth this game passed any quality control is beyond me. I’m sure it was programmed using the SEUCK. I’m not going to waste too much time on this one…
WTF! Who is THAT massive bloke?!
The End!
HOW WAS IT COMPLETED?: I think Gaz used cheats 🙂
SO WHAT HAPPENS?: You complete the final stage and the ending message appears (see above screenshot).
Vinny: I feel sorry for Gaz Spence who had to endure playing the game to get to this ending.
Gaz Spence: The game is frightfully shoddy – one of the worst commercial releases on any platform, surely. And the ending, yuck!
Kungfufurby: It’s role reversal time! Europe gets the better version. Ending-wise, you still see the colonel… but he’s no longer so big and the text is on a separate screen. But now the text is on a black screen…
Neither ending works, but I’d pick Europe’s version over the American version.
Andrew Fisher: First of all, both endings are inspired by the original arcade game’s ending. The European version is closer, and at least has the Colonel animating.
And second, there’s no way these were written with SEUCK. There’s far too many (stable) sprites onscreen in John Twiddy’s version, and it would be very tricky to add the grenade ability to a SEUCK game. Yes, the American version and its ending are poor in comparison.
Brendan Phoenix: Some of these US versions really suck (thinking Bionic Commando here).
Neither are great endings, but as merman states – faithful to the arcade, the Euro version deserves the higher mark for the animated (and bigger) colonel.
Guerilla: Could someone fill me in on the European vs. US version of this game? Why on earth would they do this? Were there technical reasons for a special US version? The colonel looks way worse, the background on the screenshot too, and also the status at the bottom of the screen is badly drawn as compared to the European version.
Btw. I have fond memories playing this game: I can very well remember the full-page ads (featuring a nice action scene) for it long before it became available. Being a huge fan of Commando, Ikari Warriors with 2 simultaneous players seemed like an instant winner! Then came the Amstrad version, which apparently had spectacular graphics. The c64 port seemed to take forever…when it (the European version!) finally became available, I was bummed at first, but it started to grow on me: The graphics were certainly not spectacular, as was the sound, but the gameplay was alright! You had machine gun or grenades, which could be upgraded, and could also drive tanks and upgrade the tank grenades, too! The enemy formations were tough, but not impossible to beat. Actually, I managed to finish the game multiple times without any cheats 😀
0.5 for the US version seems a bit harsh to me, at least there’s an additional graphic as opposed to a mere text-only ending. Wouldn’t give it more than a single, full point, though.
Andy Vaisey: Some formulae:
Arcade version of this game = ACE!
UK C64 version of this game = ACE!
US C64 version of this game = ARSE!
Ending of arcade version of this game = ARSE!
Ending of UK C64 version of this game = ARSE!
Ending of US C64 version of this game = ARSE!
ACE + ARSE x C64 / ARSE – ARCADE = …. er, where was I…?
FINAL SAY: The game is a crock of shit and so is the ending!

G.E. RATING: 0.5 / 10

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1 Response to Ikari Warriors (US version) by Data East

  1. It does have the look and feel of a reprogrammed SEUCK module, though certain tricks would be hard to pull off: the grenade throw and wading in shallow water effects especially (though I would be elated to discover if those tricks are in fact very easy to program in – they could certainly be put to better use than this).

    Arcade accuracy always worth a point of two, I suppose, but since the European port had already done both game and ending better and closer to the arcade, this still deserved a low mark.

    Liked by 1 person

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