Underwurlde by Ultimate / Firebird


underwurlde_01Publisher: Firebird
Developer: Ultimate
Release Date: 1984
Code: Grant Harrison
GFX: Unknown
Music: Unknown
ZZAP64 Game Rating: 69%
Our Game Rating: 72%
Completed & Reviewed by Neil Collins

> CLICK HERE to Download emu file
Underwurlde is the follow up to the classic game Sabre Wulf by Imagine/Firebird. Once again you take control of the Sabreman, but this time you find yourself trapped inside a large castle that has a vast series of caverns below. Your objective is to reach the top of the castle and escape via one of it’s three exits. Sounds easy, but it is really quite difficult. Guardians block access to certain parts of the maze, which require you to find special weapons to defeat them. Many other creatures within the game will knock you around and cause you to fall great heights. This will leave you very frustrated, so you will need quick reactions and good timing to navigate the maze without losing all your lives. The graphics are not much different from the spectrum version, the animation is poor and the sound is nothing special – but the gameplay and controls are pretty good so it’s better than it looks. You will, however, need a map if you are to conquer this challenging 2D platform game.
underwurlde1
Ending 1
underwurlde2
Ending 2
underwurlde3
Ending 3
HOW WAS IT COMPLETED?: Using an infinite lives cheat and disabling the sprite collision.
SO WHAT HAPPENS?: Once the final guardian is defeated you can make your way up through the castle to the surface by exiting through one of three exits. The endings for each exit are very similar to each other. You get a page of text which congratulates you on completing Underwurlde. A percentage is shown which represents how many screens of the maze you visited and another game is advertised as coming out soon on the C64. This game depends on which exit you take – the three games advertised are Sabre Wulf, Blackwyche and Nightshade. The game is then complete and restarts.
COMMENTS:
Neil: Multiple endings are great, but these ones are very, very dull…
Vinny: Ending?! These aren’t flippin’ endings! I’d give them 0.5 for each ending. 1.5/10 from me.
Andy Vaisey: For *#£@$ sake, why do these programmers keep thinking that *#£@ endings are satisfactory? If I ever meet any of these game producers, I’m going to shove a spike up their *#£@ while cutting off their *#£@$. These people are *#@£$ #*@£ *#£@* *#£@**£$…
Brendan Phoenix: Agree with your comments Vinny – never got into these Ultimate game – however I loved the Sir Arthur Pendgragon games. Have to admit I think 3/10 is overrating the ending. The ending is the same, doesn’t really have 3 different endings like the recent Finders Keepers which was on the site, it’s the same ending text but plugging a different forthcoming title – which is a complete cop out. 0.5/10
Gaz Spence: Yeah, naff ending, I have to say. Worth 1.5 to me.
Andrew Fisher: Ultimate were masters of the Spectrum, but the Firebird ports were not the best. I’ve never been a fan of Underwurlde itself, and a poor ending was always on the cards…
FINAL SAY: I’m gonna give it a point for each ending. Great idea, but a simple text message just isn’t good enough. Very dull.

G.E. RATING: 3 / 10

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One Response to Underwurlde by Ultimate / Firebird

  1. E. Burns says:

    I think I agree with Brendan Phoenix’s comment above: multiple adverts for endings is just adding cheek to laziness. Though I recall they were not the only company to try such brazen self-promotion: “Spellbound Dizzy” was riddled with adverts.

    Like

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