Target Renegade by Imagine


target_renegade_01Publisher: Ocean
Developer: Ocean
Release Date: 1988
Code: David Collier
GFX: J. Palmer & M. McDonald
Music: Gary Biasillo
ZZAP64 Game Rating: 84%
Our Game Rating: 84%
Completed by Vinny Mainolfi & Frank Gasking
Reviewed by Vinny Mainolfi

> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
I never really opened up to this game and it has taken me almost 20 years to actually play it! So it’s thanks to Frank Gasking for supplying the game ending as I doubt I would ever have bothered to play it all the way through!
Let’s take a look …
targetrenegade1
Man: “ere, luv … fancy a snog?”
targetrenegade2
“Slurp, slurp, slurp, POP!”
targetrenegade3
Man: “You’re coming to my room”
targetrenegade4
Man: “You don’arf weigh a ton, luv!”
targetrenegade5
Spoil Sports!
targetrenegade6
The End.
HOW WAS IT COMPLETED?: Erm … I hate to bore you, but I used a cheat that allowed me to jump straight to the game ending (“,)
SO WHAT HAPPENS?: After kicking the living daylights out of the MASSIVE muscle-bound freak in the Bar, you get to kiss and cuddle your beloved chav-queen (“ere, put her down, mate!”). Once the heavy petting is over, our hero grabs his lady and drags her off to paradise! Finally, the GAME OVER bullet-hole screen appears and the game ending comes to a close.
All this is accompanied by a sweet game ending tune (“,)
COMMENTS: It’s a cool enough ending that is worth a look. It’s really a small animation sequence with a small piece of music.
FINAL SAY: Not much else to say really (“.)

G.E. RATING: 6 / 10

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2 Responses to Target Renegade by Imagine

  1. That’s a pretty good ending for a game of this genre, all told, and one I would have been unlikely to see otherwise as I could never get into this one. Side-scrolling beat-em-ups are of course repetitive by nature, but I found this one glaringly so.

    Like

  2. I quite liked the ending from this, a short sequence after you rescue your girl and he picks her up and walks out. At least it actually had an ending and didn’t just loop back to the start like the first game.

    Like

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