Publisher: Creative Sparks
Developer: Creative Sparks
Release Date: 1984
Code: Martin Sexton
GFX: Martin Sexton
Music: Martin Sexton
ZZAP64 Game Rating: 30%
Our Game Rating: 45%
Completed & Reviewed by Neil Collins
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
Danger Mouse in Double Trouble is a game I remember playing on the Spectrum, and is very similar on the C64, with it’s monochrome graphics, dodgy control method and dull game play. Even though it is split into three parts, all three sections are pretty grim. There’s a crappy ‘avoid the enemies in your car’ part, a dire jungle based platform game section, followed by the final electrocution puzzle section. All sections are very short and lack any excitement. I liked the cartoon as a kid, but the game is nowhere near as entertaining. I’m just glad I never paid for it back in the day.
HOW WAS IT COMPLETED?: I used a cheat that stopped the clock.
SO WHAT HAPPENS?: Once you have worked out how to beat Baron Greenback on the electric grid on the final level, the game is complete. The end is merely a blue screen with a short text message which reads ‘WELL DONE DM YOU HAVE SAVED THE WORLD YET AGAIN. PRESS ‘FIRE’ TO CONTINUE‘.
Neil: Good grief! (As DM would say). I was hoping for a nice cartoon picture at the very least at the end of this one. 0.5/10.
Vinny: Cack game and cack ending; which is a shame because the cartoon was crying out for a fun computer game to be made 😦 0.5/10 from me too.
Andrew Fisher: Oh carrots! That’s a bad showing from Creative Sparks, the game is not very exciting and the ending is terrible.
Andy Vaisey: A ‘WELL DONE’ message in the ROM charset no less. Excellent stuff… [/sarcasm]. -4/10
Brendan Phoenix: Like The Flintstones – never got the great game the title deserved.
Shockingly bad ending.
FINAL SAY: Another one to forget about. In fact – I can’t remember what happened already. Was it any good?
G.E. RATING: 0.5 / 10