Rainbow Dragon by Firebird


rainbowdragongamePublisher: Firebird
Developer: Firebird
Release Date: 1986
Code: Stavros Fasoulas
GFX: Stavros Fasoulas, MAT
Music: Anthony Lees
ZZAP64 Game Rating: 41%
Our Game Rating: 45%
Completed & Reviewed by Neil Collins

> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
Rainbow Dragon by Firebird is a strange arcade / puzzle game that has left me frustrated for years…
I was really disappointed with this game, as it looked as though it would be something I would enjoy but instead it’s quite a dull game with an oversized dragon, small playing area, confusing game play and high level of difficulty. You guide the dragon around a small series of caves trying to gain access to the next one by solving odd puzzles. This involves picking up and using items in certain places, firing your dragon breath at items and using spells. The overall aim is to destroy ten chests and leave the caves. I was stuck on this game for years until I got it going again with an emulator and worked my way through it. It really wasn’t worth the pain of playing this for hours. It’s really frustrating, with clumsy controls and silly puzzles. The instructions don’t help much either.
Another budget game that looks far better than it actually is…
rainbowdragon-1
“Yippee – the exit!”
rainbowdragon-2
“Up…”
rainbowdragon-3
“…up…”
rainbowdragon-4
“…and AWAAAAAAAAY!”
rainbowdragon-5
“Hmmm… where’s everything gone!”
rainbowdragon-6
The End.
HOW WAS IT COMPLETED?: I saved my progress as I worked my way through the caves. It was hours of trial and error. Some items and puzzles make no sense. It would actually help if you could tell what the items are supposed to be…
SO WHAT HAPPENS?: Not a lot. The final barrier is removed and the dragon flies free into a rippling rainbow effect before returning to the start of the game.
COMMENTS:
Neil: I should have guessed it would end this way. I did expect an ending message of some kind. Unfortunately there isn’t one. A simple rainbow effect that probably took five minutes to code. Truly awful ending to a poor budget game. 1/10.
Vinny: OMG! I just noticed something… the coder of this game is none other than the great Stavros Fasoulas – the amazing coder who produced Saxion, Delta and Quedex! What on earth was going?! But thinking about it, I suppose you have to start somewhere. It looks like he made great progress from this point onwards…
As we all know, Stavros wasn’t really one for game endings, and so it was inevitable that this one was going to be lacking somewhat 😦 1/10 from me too.
Andy Vaisey: I could make reference to ‘Bender’ here, but since he wasn’t ‘born’, the attempt would be futile.
The ending to this game is the usual Fasoulas affair, as Vinny pointed out: rubbish.
Andrew Fisher: Did not know it was by Stavros Fasoulas. If we keep saying his name, maybe he will return and I can get an interview for Retro Gamer?
Anyway, saw the terrible ZZAP review and decided to avoid this one – does not sound very exciting for a game containing a dragon, and the ending should be set on fire.
Brendan Phoenix: Well it’s better than a rainbow kiss I suppose!
FINAL SAY: Glad it’s finally beaten.

G.E. RATING: 2 / 10

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