Magic Land Dizzy by Codemasters

dizzy_-_magic_land_01Publisher: Codemasters
Developer: Codemasters
Release Date: 1985
Code: Ian Gray
GFX: Ian Gray
Music: Steve Barrett
ZZAP64 Game Rating: 83%
Our Game Rating: 85%
Completed by Frank Gasking & Vinny Mainolfi
Reviewed by Vinny Mainolfi

> CLICK HERE to Download emu file
> CLICK HERE to Download my Crazy Hack file
> CLICK HERE to view the YouTube ending video
Thanks to Frank Gasking for playing through this game and obtaining the game ending for us all to see.
To be honest with you I am not a Dizzy fan and so I was delighted when Frank contacted me with this game ending as it saves me from having to play through the game to obtain the ending for all you C64 Freaks (“,)
So was it worth Frank spending an inordinate amount of time on this game? …
Ah-ha! The devil himself.
Oops! I don’t think Dizzy was supposed to be missing from this screen shot!
“30 Diamonds?! What a greedy beggar!”
“And about time too!”
Ping! Dizzy is off to meet his friends.
The reunion. The End.
Vinny: I have since created a crazy hack for this game that has 43 extra in-game features; one of them being the game ending. You can download the crazy hack from the link area above.
SO WHAT HAPPENS?: There’s a whole story ending dialogue to read (see above screen shots). Fire-up the ending to view it all in its entirety.
Vinny: This little ending seems to be typical of how the whole game is presented and doesn’t really make any surprise moves. It’s a nice ending to the storyline and I am grateful that the programmers have actually written an end for all to see.
Brendan Phoenix: To be honest, it’s a hell of a lot better than I expected from this type of game (and a Codemaster’s one to boot!)
It still doesn’t make it any better than average, but at least we have a little epilogue and an end screen.
Andy Vaisey: ARRRRRrrrrrggGGGHHHHHhhhhh…..
FINAL SAY: It wont blow you away but it is worth a quick look.

G.E. RATING: 5 / 10

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1 Response to Magic Land Dizzy by Codemasters

  1. I recall it took us a very long time to beat this game, not for it being intrinsically hard (though there are easier Dizzy games) but because we had failed to realise you could climb the castle stairs. Such a simple end screen was definitely an anticlimax, though on par with previous games of the series – things thankfully improved with 5 and 6, then dropped right back down for that ghastly, gaudy, over-hyped mess that was Crystal Kingdom Dizzy.

    And I really like Dizzy, don’t get me wrong. I enjoy a cerebral, non-violent game, but I never thought the C64 got the Dizzy game it deserved or was capable of (Something along the lines of NES Fantastic Dizzy would have been a more fitting close to the series).


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