Hammerfist by Activision

hammerfist_01Publisher: Activision
Developer: Vivid Image
Release Date: 1990
Code: John Twiddy
GFX: Hugh Riley
Music: Wally Beben
ZZAP64 Game Rating: 90%
Our Game Rating: 90%
Completed & Reviewed by Neil Collins

> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
I completed Hammerfist on the Amiga, so I thought I’d breeze through the C64 version. How wrong I was. There are a few fiddly bits in the game where you have to destroy certain lights, computers etc that shut down the security systems on some levels. This is quite frustrating as some of the C64 endings team will tell you. After a little perseverance, the game was finally complete.
The End.
HOW WAS IT COMPLETED?: Using an infinite lives cheat and level skipper.
SO WHAT HAPPENS?: On the final screen you are faced with a large alien head. After smashing everything in sight and then finally battering the head, the enemy explodes. You then have to quickly jump into the explosion and head butt it. This ends the game by separating our heroes Hammerfist and Metalasis. The two characters appear on separate platforms and some music plays. A message appears confirming your victory over the bad guys and that Hammerfist and Metalisis are free. Now the revolution begins… and the game ends as you enter your name into the high score table.
Neil: A lot of effort for something distinctly average. I was hoping for much more than this. 3/10.
Vinny: I’m still trying to work out what’s going on in the ending! Hmmm… I expected so much more 😦
Andy Vaisey: Awesome game! Deserved a much better ending than that… shame…
Brendan Phoenix: Was this made by the Vivid Team? May be wrong with the name – was like a new-ish development company that was going to release quality games. Think they did the also rather excellent Time Machine as well.
Pity they both share very very poor endings – more of a bigger disappointment given that both of these games offer great graphics and game play.
Andrew Fisher: Actually, it was by Vivid Image – a team created by John Twiddy and Mev Dinc as they left System 3. They also did Time Machine (one of my favourites).
Hammerfist has some gorgeous graphics and the idea of the twin holograms is clever, it’s just a shame the control method lets it down. And that’s a real shame to find out there isn’t a nice ending – surely an animation or static picture(s) at least would have been possible?
Gaz Spence: The ending’s a major a let down given the excellent graphics in game.
FINAL SAY: A good game which really needed a far better ending. Very poor indeed.

G.E. RATING: 3 / 10

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One Response to Hammerfist by Activision

  1. I finished this game a few times on the C64, when I say finished however I got the explosion bit in the middle but it never crossed my mind to actually headbutt the explosion in the center of the room so inevitably never actually got to see the ending.

    Great game, excellent visuals and sound but shame about a bit of text for the ending. Wouldn’t care around halfway through the second part loads in so why couldn’t they have done another small load for an ending, shame really.


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