Release Date: 1984
Code: Ian Gray
Music: Chris Cox
ZZAP64 Game Rating: n/a
Our Game Rating: 85%
Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi
> CLICK HERE to Download emu file
> CLICK HERE to Download my Crazy Hack file
> CLICK HERE to view the YouTube ending video
I’m a fan of Ian Gray’s work on the Commodore 64 and spent many a late night playing through his massive back catalogue of games such as: Doriath, Spooked, Fantasy World Dizzy, Panic 64, Spellbound Dizzy, to mention but a few. His games may appear simple but it’s that certain element that keeps me interested and coming back for more that Ian seemed to have mastered with his games.
Tales of the Arabian Nights is one of those games I just couldn’t put down. As well as having a static platform element to it, it also boasted a scrolling shoot-em-up style level that changed the pace of the game. Lots of levels and LOTS to do. On top of all this was the inspired use of speech, which read through the intro to each part of the game’s story. AND finally, the very atmospheric and fitting music by Chris Cox. All in all a great game and worthy of a play or two… or three!
HOW WAS IT COMPLETED?:
Brendan: Used a trained version of this game that allowed me to jump straight to the final level.
Vinny: I totally hacked the game to pieces and produced my own crazy hack (see Download area above) that allows you to jump straight to the end.
SO WHAT HAPPENS?: Once the final level is complete, your Commodore 64 reads out the final ending epilogue: “SO IMRAHL AND ANITRA RETURNED TO KALENDAR, AND THEY ALL LIVED HAPPILY EVEN AFTER.”
Brendan: The speech is laughably bad, but hey it’s from 1984! Not many games had speech endings at all on the C64 – can only think of Out on a Limb.
Vinny: To be honest with you, I did expect a little more to the ending than just the final words. Maybe something involving an animated sequence showing Imrahil and Anitra together again and maybe an ending tune to boot. Come to think of it, the game is quite big and there is also the element of the speech being built into one load too. Maybe Ian Gray ran out of space?! Who know!
Andrew Fisher: It’s basically a clone of an arcade game, the speech was a gimmick at the time but other games did it far better. Very simplistic ending.
Gaz Spence: Had the original of this back in the day. The ending brings some closure although I’m not sure the Stephen Hawking sampling speech was the best of ideas.
FINAL SAY: I did expect a little more than just a few words 😦
G.E. RATING: 2 / 10