Developer: PSI Software
Release Date: 1988
Code: Shahid Ahmad
Loading GFX: Paul Docherty
Music: Rob Hubbard
ZZAP64 Game Rating: 60%
Our Game Rating: 84%
Completed & Reviewed by Neil Collins
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
I’ve found another little beauty of a game called Pandora by Firebird. Many of you may have played it, but it’s another one that I can’t remember ever seeing in the past.
Pandora is an action RPG game set in the future, where you have to investigate the spaceship Pandora, which has gone haywire. You can interact with various characters, collect items, use weapons and explore the large spaceship. The aim seems to be to set the self destruct and get out of there. You have to complete various tasks to achieve this, which mainly involves taking the identities of dead crew members to get past various security droids. The graphics are well polished, the sound is decent and it plays very smoothly.
I really enjoyed this one. Okay, it’s no Project Firestart, but it’s fun and fairly engrossing. If like me you missed out – give it a try.
A few words from the coder himself, Shahid Ahmad: “Pandora has an interesting history. It was actually finished a year before it was released. Firebird held onto it because they wanted to release it with the next-gen versions, which I thought was a terrible mistake. In their management buy out, they also did everything they could to bury the new titles so that the company would not appear to be too valuable. This was a shame as when it came out, especially on next-gen, it was getting some cracking reviews. I wish I’d kept them, but I can’t seem to find them online now sadly, some were 5/5, some were 90% etc.”
HOW WAS IT COMPLETED?: I found a solution online and worked my way through it.
SO WHAT HAPPENS?: Once you have set the self destruct, jettisoned a few valuable artefacts and escaped from the Pandora the game is beaten. A message appears that reads ‘PLEASE WAIT’. After a few seconds a page of text appears (see above screenshot) confirming your safe escape and destruction of the Pandora. Earth is saved and you are a global hero. Congratulations!
Neil: I enjoyed this game a lot, but it lacked the icing on the cake. Sorry folks – there’s not a lot to see at the end of this one. Do check the game out though – it’s really good. 2/10.
Vinny: First things first… why on EARTH did ZZAP!64 rate this 60 percent?!?! What were they thinking of. This really is a great game to play – as well as looking and sounding good too!
The only real let down is the game ending. I can’t believe that such a great game was created and then such a lacklustre ending was added. Maybe the coder ran out of space to fit anything substantial. Who knows. 2/10 from me too.
Shahid: There are actually three endings, depending on how you play the game and you are rated according to each category of ending.
Andrew Fisher: I enjoyed it, I quite liked the slightly abstract graphics (in comparison to the Amiga version) but never get close to finishing it. Text screens are a shame though – a little escape pod flying back to Earth would have been possible, surely?
Brendan Phoenix: Disappointing ending considering it’s a great game – makes it all the more annoying.
Andy Vaisey: Well, since I get annoyed by ‘Well Done’ text screens, anything more should be a bonus. However, a shed load of text does not make an ending either, in my book. It’s a bit like the final act of a 1980’s Schwarzenegger action film being text scrolling up the screen…
Cool Dokk loading screen though!
FINAL SAY: Move along; there’s nothing here to see… apart from a good game 😉
G.E. RATING: 2 / 10