Octapolis by English Software

octapolis_01Publisher: English Software
Developer: English Software
Release Date: 1987
Code: Jukka Tapanimäki
GFX: Unknown
Music: Wally Beben
ZZAP64 Game Rating: 86%
Our Game Rating: 86%
Completed & Reviewed by Neil Collins

> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
Octapolis by English software is a shoot-em-up and a platform game all rolled into one. Neither element of the game is particularly great, which makes this an average game overall. There are eight levels of each section to beat, which is quite a tricky task. The graphics are fairly good throughout, but it doesn’t play very well. The shoot-em-up sections are very boring and pointless, and the platform game sections just aren’t good enough to be enjoyable. It’s certainly an interesting mix of game styles, but it’s not one that will keep you coming back for more.
The exit is near.
The End.
HOW WAS IT COMPLETED?: I used an infinite lives cheat.
SO WHAT HAPPENS?: Once the final exit is reached, the game is beaten. A message appears on the screen which reads ‘YOU ARE A REAL MEGA HERO’, while with a multi-coloured raster bar effect strobes away in the background.
Neil: I’m glad there was something at the end of this after all that hard work. I do however feel quite let down by the very simple ending. 3/10.
Vinny: A pretty average game with nothing much left to the imagination. The sprites and colours are nice enough, but the game play is a little lacking in the excitement department. As for the ending… what a let down. Nice colours, but the basic title tune that doesn’t really inspire anyone to play through it again – ever! Missing so many ending elements, which is why it scores SO low 😦
Kungfufurby: Looks fancy at first, but that gives way to the fact that… there’s nothing but a mere message 😦 You may be a hero for playing this game, but the ending itself is not much of a hero… more showy than game completing in my opinion.
Andy Vaisey: Yay, wow… rasters. That’s impressive… honest… yawn…
Brendan Phoenix: Multi coloured bars – standard end game cliché’s no. 45.
Andrew Fisher: Shame, I do like this one, by the guy who did Netherworld and Zamzara.
Gaz Spence: I found Octapolis too repetitive and uninvolving. In the SEU stages, it seems you can just avoid the enemies to progress. The ending, with its crude raster bars and short message, just doesn’t cut the mustard for me.
Romppainen: Octapolis was originally Jukka Tapanimäki’s entry to programming contest, which was organized by Finnish computer magazine called MikroBITTI back in ’87. Participants had 4 months to finalize their entrees, and according to Jukka’s interview in Commodore-lehti 1/88 programming of the game engine took so long he finished most of the visible stuff like room data and precalculated enemy movement during the last two weeks before deadline. That might explain the lacking ending as he probably rushed it together in last minutes as well, and apparently he didn’t tweak the game after it entered the contest but sold it to English Software as-is (dunno if that had something to do with competition rules tho).
FINAL SAY: Nice effect, but not a great ending.

G.E. RATING: 2 / 10

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