Release Date: 1990
Code: Johnny Meegan
GFX: Stephen Thomson
Music: Matthew Cannon
ZZAP64 Game Rating: 92%
Our Game Rating: 89%
Completed & Reviewed by Neil Collins
> CLICK HERE to Download emu file
> CLICK HERE to view the YouTube ending video
Navy Seals by Ocean is a stunning C64 title. I can’t really find a fault with this one. The graphics are as good as you can get on a C64, the sound is spot on and the animation is excellent. There are lots of levels to beat, and it’s quite tough – but it’s possible with some practice. You have to jump and blast your way through the levels, killing hundreds of enemy soldiers as you go to reach the pick-up point at the end. There are a lot of cool weapons to collect as you go which help a great deal and add even more fun to the mindless slaughter. Some sections are very tricky, and you will need to be sharp to jump and fire your way out of many situations, where the enemy soldiers pop up from all sides. It’s great fun and looks fantastic. You have to give this one a go.
HOW WAS IT COMPLETED?: I used an infinite lives cheat and a cheat that allowed me to skip levels.
SO WHAT HAPPENS?: Once the final level is beaten and you reach the pick-up point, a beautifully drawn picture of the awaiting navy seals submarine is shown. This is followed by a page of text congratulating you on accomplishing your mission, which reads: “ACCOMPLISHING YOUR MISSION, YOU RECEIVE THE HIGHEST COMMENDATION FOR OUTSTANDING HEROISM. YOU MUST NOW AWAIT YOUR NEXT MISSION.” The game then restarts.
Neil: There are a lot of nice pictures between levels, unfortunately the ending ones are the poorest of them all. I hoped for a far better ending than this. It’s a great game that deserved a great finale.
Vinny: I had never played this game until Neil sent in the ending, and so I fired it up to obtain a .PRG of the ending and also the screen shot. I instantly recognised the look and feel of Navy Seals as being like The Untouchables! After checking out the Untouchables ending screen on the site, I noticed that it’s exactly the same programming team that created both games! Both games were high scorers with ZZAP64 magazine, and quite rightly so. Anyway, a nice enough ending, but it could have been so much more 😦 The programming team missed a trick on this one.
Brendan Phoenix: I enjoyed this on the Amiga – never played the C64 version but it looks like a polished game (was it also a cart release??) Pity that the ending pic is pathetic, could have done with a little end animation, just looks so bare… very disappointing. And mission statement reminds me of Rambo as well (think its a different coder though). 3/10.
Andy Vaisey: Blah, grumble, mutter… An absolutely stunning title screen, with pretty detailed and gorgeous graphics throughout and THEN… a basic looking and lousy end screen. What a let down… 😦
Andrew Fisher: Love the game, it’s great on cartridge. The “final mission” is a nice change of pace too. Shame that the ending lets it down.
Matt Rogers: Never played it before so just gave it go – it screams Platoon, The Untouchables and Robocop – but with brass knobs on… the attention to detail is amazing! All those top-drawer static pics must have got you thinking a gold medal was waiting at the end, Neil! What a shame.
FINAL SAY: It’s ok, but I thought it would have far more!
G.E. RATING: 4.5 / 10