Fantasy World Dizzy by Codemasters


dizzy_-_fantasy_world_01Publisher: Codemasters
Developer: Codemasters
Release Date:  1984
Code: Ian Gray
GFX: Ian Gray
Music: Steve Barrett
ZZAP64 Game Rating: ##%
Our Game Rating: 78%
Completed by Vinny Mainolfi & Frank Gasking
Reviewed by Vinny Mainolfi

> CLICK HERE to Download emu file
> CLICK HERE to Download my Crazy Hack file
We’ve had this game ending in the offline archive for some time and so we thought it was time to unleash it. This ending has been credited to both Frank Gasking and myself as we both completed this game in one way or another – it’s been so long since we completed it; I am unsure of how it was achieved! Anyway, enough babble, here is the ending …
fandizzy1
Dizzy finally hooks up with Daisy.
fandizzy2
Time for some chit-chat.
fandizzy3
ZZZZZ zz z  z
fandizzy4
More chit-chat.
fandizzy5
Nearly there.
fandizzy6
The End.
HOW WAS IT COMPLETED?: Would you hate me if I were to say that we cheated? (“,)
I have since created a crazy hack for this game that has 42 extra in-game features; one of them being the game ending. You can download the crazy hack from the link area above.
SO WHAT HAPPENS?: Once you have finally rescued everyone and hook up with Daisy, the following conversation takes place …
Daisy: “WOW! YOU’VE GOT THEM”
Dizzy: “WELL, IT WAS NOTHING”
Daisy: “LIAR”
The final end message reads,
“AND SO WE SAY GOODBYE TO THE HAPPY COUPLE UNTIL … WELL, WHO KNOWS WHAT MIGHT HAPPEN NEXT? WE HOPE YOU HAVE ENJOYED THIS GAME. THAT’S ALL FOLKS! THE OLIVER TWINS AND IAN GRAY”
COMMENTS:
Vinny: This ending really isn’t all that different from previous dizzy endings, and so there isn’t much to write home about. There’s still an element and feel of completion, and so the game player is given some satisfaction of reaching the end.
FINAL SAY: It’s much the same as any other Dizzy ending (“.)

G.E. RATING: 5 / 10

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One Response to Fantasy World Dizzy by Codemasters

  1. I always loved the style of the Dizzy games – weird, adorable, and cerebral – but I remember being quite disappointed when I discovered the Spectrum originals, and saw how little effort had been made to optimise them for the C64. Curiously, I do recall this one having a bit of animation when you actually free Daisy (a screen full of red hearts) but none on the actual end sequence/ epilogue. That animation did repeat in the Spectrum original.

    Like

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