Release Date: 1984
Code: Andy Walker
ZZAP64 Game Rating: n/a
Our Game Rating: 78%
Completed & Reviewed by Neil Collins
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Cad Cam Warrior by Taskset is game that has generated quite a bit of interest on the C64 scene. Boasting 8192 levels, it’s a game that we all wondered whether it had any sort of ending.
The game itself is a simple 2D action game where you have to collect items and clear the levels of enemy droids to progress to the next. The action is incredibly limited and gets progressively more difficult, making it virtually impossible to get through all 8000+ levels. The levels seem to be generated by some mathematical formula or algorithm which alters their appearance slightly. Technically there probably are 8192 levels – but the differences are so small that you’ll wonder if there really are more than a handful of levels. The graphics and sound are minimalist with a handful of sprites used throughout the game.
This game is as dull as they come, but I had to see if there was anything at the end of this odd game…
HOW WAS IT COMPLETED?: I poked about with a few variables to make the level counter hit 8192 – to see what exactly was in the final level.
SO WHAT HAPPENS?: The final level looks very much like all the others, as I expected – with a few enemies whizzing around the screen quickly. I soon destroyed them all and triggered off the ending. The ending is a simple text message which reads ‘AIN’T LIFE A BITCH. BACK TN PHASE 1’ (complete with a spelling mistake).
Neil: A cheeky little end message. Maybe the author should have scrapped 7000 of the levels and put a decent ending in there. 1/10.
Vinny: I’ve never played this game, but I do remember seeing the advert no end of times in Computer & Video Games magazine back in the day. I’ve always wondered what the game was like and also what the ending would be like…
…Unfortunately it’s a totally cack ending 😦 0.5/10 from me.
Andrew Fisher: It really marked the end of Taskset, trying to offer a big game rather than concentrating on their own quirky ideas. It is a real shame, but hardly a shock that there is no fantastic ending.
Andy Vaisey: Ain’t that programmer a bitch. What an awful ending to an equally awful game.
Gaz Spence: I’m amazed that an ending exists after so many levels. One for the masochists definitely.
Brendan Phoenix: I remember this on my Computer Hits compilation (6 I think – was in a little hard plastic case).
Hated it at the time, found it boring and a boast of over 8,000 levels put me off if anything – especially when they are all the same and the game play sucks.
However, kudos for inserting an ending into there – no matter how poor.
FINAL SAY: Life sure is a bitch.
G.E. RATING: 2 / 10